The eyelids were created much in the same way as the lips. Much like its predecessor, the trick was to pull out, from the eye socket, an additional set of faces to work with. With the outer edges of the sockets selected, a new set were dragged out by using the 'scale' tool along with the shift key. This was performed thrice, in order to create 3 new sets of faces to work with. (The first set to pull back into the eye socket, thus creating the crease between the socket and eyelid. The second to pull out the eyelid, and the third to tuck it back into itself and round off the edge to the second)
In addition, I created a pair of eyeballs (Nothing more than 2 white spheres) to use as reference guides for the creation of the eyelids. After all, having the eyeballs in place allowed me to model the eyelids around them, thus creating a more 'snug fit' and realistic shape. The next 10 minutes or so were literally then a simple case of pulling the vertices around the eyeball. With turbosmooth enabled, I was able to see the finished result and how it held the eyeball, and make the necessary adjustments from there. It took a while to even everything out (Some parts of the eyelid were coming out fatter than other parts), but after a little while of playing about, I ended up with something that looked a little bit like this:
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