From left-to-right we have: Blink, Smile, Frown, Shock and Sad. The big advantage with this is that I could always revert back to the 'basic' face when I was finished with an expression. The blinking in paritcular was very handy. I could repeat the blinking so often, and could speed up/slow it down at my leisure... all through the touch of a slider. For those of you who have forgotten how to use morphers, here's a quick run-down:
Sadly, animating a finished organic model is not a very co-operative thing to do. The UVW Map is exceptionally temperamental to change, and often, a drastic change will result in the above disaster. For some really odd reason, editing the basic shape causes the 2nd UVW Unwrap to revert back to a single half (Where, if you recall, we made 2 halves and welded them together). As I result, I couldn't do half of the animations I wanted to (I wanted to have myself snoozing and being woken up). Moving the mouth in particular caused to to throw a wobbler. If the lips were parted or closed together, it would pull the crazy effect above 100% of the time. Really frustrating, as it meant that the final animation was restricted in what I could do to it. (Don't even attempt to bow or twist the head) Nonetheless, a few hours later I finished with a relatively simple animation.
Vital Tip: To anyone else who wants to animate their faces, remember: The emotions on your face involve your ENTIRE face. If you find yourself having trouble making your face smile, then it's probably down to the fact that you're just pulling the lips around. If you look in the mirror, a simple smile does a lot of things. Not only does the line of your mouth widen and move into the 'U' shape, but your cheeks bunch up, your cheekbone pushes up beneath your eye, your eyes squint slightly and the skin to the sides of your eyes pinches and pulls most of the side of the face up... and so on. A single emotion carries the entire face with it. So when animating, be sure to move your entire face around (Or at least the cheeks and brow if you move nothing else). Even blinking pulls the cheeks up ever so slightly. I can't recommend enough how handy it is to look at a mirror and keep pulling faces in it. You don't have to be good at animating to get realistic emotions. You just need to pay attention to detail
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