And here it is. The finished test animation for the head. It's not an incredibly slick animation, but is a nice example of the things you can do once you've finished with your organic model. To be really honest, animation would probably be more efficient if the maps are added after the animations rather than before. Right now, animating the face creates several major pitfalls in the mapping texture. Nonetheless: Here we are. It's a little bit small, but Enjoy! (For obvious reasons I left the hair out. With each frame taking 1-2 minutes to render with hair, I really did not fancy a 6/8+ hour rendering session!)
That's all for now. Peace out guys
I can see the realism in your work. Looks great!
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