Saturday 7 November 2009

SteamBot - Now with added texture!

Texturing SteamBot was a fairly simple process. I did not need any specialist textures (All the small details like dials had been taken care of... although a clockface might he handy for the front!) It was pretty much a case of trying out different colours and specular levels on each surface. The hardest bit was the main colour scheme. Though 'robotic', a dull grey would not work very well for an 'Industrial' robot. I tried blends of yellow/gold/bronze, taking some ideas from the SteamPunk subculture... but none of them seemed to have the right 'look' (And finding suitable textures for such materials were also harder than I expected). In the end, I settled upon this deep burgandy. It had a rich colour and contrasted well with a darker trim, whilst being bright enough to stand out amongst the train detail (without standing out too much). The mottled effect (also found on the gears) was attined by applying a 'bump map' modifier with the 'noise' map (Blotches of black and white), which seemed to work well to create a 'dirty/worn' look.
The wheels were given an incredibly rich burgandy colour (An idea taken from a few more images from the Musuem of Power), and really seem to work well. So well that I'm considering whether the polished, fresh, rich colour of them would work just as well for the main body of SteamBot. Testing is currently in progress...
Other than those 2... everything else was pretty much kept as the same colour as seen in the model, only they were given polished/rough textures to bolster the colour and prevent them looking too 'plain'. This is by no means the final, be-all-and-end-all result, but is pretty much what I'm shooting for. There might be a few additions/changes in the near future, depending on feedback and a bit more playing around with colours.


And here it is! The finished model of SteamBot! All textured and ready to go! *sniff* They grow up so fast...

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